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Code Organization, CQRS Style

First published on June 27, 2016

I am a huge believer in the Command/Query pattern for my applications’ internal services and APIs, particularly for those services that touch a database.

But I’ve been constantly challenged with code organization. What is the right approach for a particular project and team?

I think you might find a lot of .NET developers, especially those that use ASP.NET MVC, lean towards code organization by function. What does this mean?

So in ASP.NET MVC, we have separate folders (and therefore namespaces) for Controllers, Views, and pretty much anything else like our Model, ActionFilters, Helpers, etc. This kind of insanity often manifests itself in other parts of the code base. Therefore we may end up with something like this:

MyServiceProject/
├── Commands/
│   ├── SomeFeature/
│   │   ├── FeatureUseCaseCommand.cs
├── CommandHandlers/
│   ├── SomeFeature/
│   │   ├── FeatureUseCaseCommandHandler.cs
├── Queries/
│   ├── SomeFeature/
│   │   ├── FeatureUseCaseQuery.cs
├── QueryHandlers/
│   ├── SomeFeature/
│   │   ├── FeatureUseCaseQueryHandler.cs
│ ... etc...

Obviously I would prefer to invert the hierarchy and organize the code by feature. For example:

MyServiceProject/
├── SomeFeature/
│   ├── Commands/
│   │   ├── FeatureUseCaseCommand.cs
│   ├── CommandHandlers/
│   │   ├── FeatureUseCaseCommandHandler.cs
│   ├── Queries/
│   │   ├── FeatureUseCaseQuery.cs
│   ├── QueryHandlers/
│   │   ├── FeatureUseCaseQueryHandler.cs
│ ... etc...

That’s a bit better. I’ve also tried flattening the hierarchy:

MyServiceProject/
├── SomeFeature/
│   ├── FeatureUseCaseCommand.cs
│   ├── FeatureUseCaseCommandHandler.cs
│   ├── FeatureUseCaseQuery.cs
│   ├── FeatureUseCaseQueryHandler.cs
│ ... etc...

While this has less ceremony, the code itself can really start to feel cluttered.

But one day I had a thought: why does the Command and CommandHandler need to be in separate files? They’re likely to change together, so it’s not a violation of the Single Responsibility Principle. and you can easily define two classes in the same file. So now we have this:

MyServiceProject/
├── SomeFeature/
│   ├── FeatureUseCaseCommand.cs
│   ├── FeatureUseCaseQuery.cs
│ ... etc...

That’s pretty clean. I’m also experimenting with nested types:

public static class FeatureUseCase {

    public sealed class Command : ICommand {
        public string Data { get; set; }
    }

    public sealed class Handler : ICommandHandler<Command> {
        public void Handle(Command command) {
            // handle command
        }
    } 
}

This, I think, is very cool. Instead of having FooCommand and FooCommandHandler, I simply have a class named Foo with Command and Handler as nested types. Functionally it’s no different from the former design. But maybe this reads better. Additionally, if I later decide to add something like validation, I can simply add whatever classes/code I need as a new nested types. The related code lives together in a single code file, and my project is clean.

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